Simon

 

a system for thinking about systems.

A performance for human and computer, exploring simple feedback delay systems in a quadraphonic sound space. The role of the video changes throughout the performance, at some points structuring the play and at other points providing visual representations of the processes heard in space.

Simon is a reference to the handheld electronic game from the 1980s. I think about Simon a lot. too much.

 

Grant Hall, 2010

 

Program Note

In 1978, Milton Bradley released the electronic memory game Simon during a party at Studio 54. It was hugely successful and quickly became an icon in 80s American pop culture. In its most common mode, Simon's four buttons glow in sequence with corresponding tones. The player mimics the sequence, which increases in length with each successful repetition.